A video game begins with a concept. A proposal is drafted by a team of game designers, who address important details such as target audience, requirements, deadlines, and budgets. Video game designers make that concept of gameplay and layout come alive, often through experimentation with several themes and genres, as well as developments and improvements on existing games.
This can include:
- Plots and storylines
- Characters
- Maps, scenarios, and difficulties
- Methods for winning or losing the game
- User interface creation
All of this is created through computer software in which the designer will input computer scripting, which is then processed by the software to generate commands, events, objects and characters that players interact with.
There are many types of game designers who focus on a particular aspect of gameplay. Most designers will spend at least some of their time as testers, where they can experiment with coding and watch others’ mistakes firsthand. Lead designers are the coordinators of the team and are responsible for communication inside and outside of the design team, as well as making important decisions. A game mechanics designer works on the balance of the game and its rule system. Lastly, an environmental designer is responsible for creating the different scenarios and environments of the game.
A game will undergo millions of changes throughout its making, and game designers are required to constantly recheck and recode thousands of lines of code. A designer can also be called upon to develop a game to focus on a particular aspect, such as market, design, technology, or art.
Games that are market-driven are designed to make a profit, and therefore their progress is limited to consumer demand. Most games are developed in this manner. Games that are design-driven allow the designer to take full reign of the game and its aspects. Many games are not developed in this manner because of monetary restraints. Games that are technology-driven are created in order to highlight a technological achievement or to market gaming consoles and engines, such as high-quality graphic displays. Rarely, a game will be art-driven, where a game is focused on visual effects and impressive designs created by artists.
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