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Showing posts with label benefits of video games for kids. Show all posts
Showing posts with label benefits of video games for kids. Show all posts

Thursday, 23 December 2021

What is the game of basketball?

 What is the game of basketball?

What is basketball? Basketball is a game played between two teams of five players each on a rectangular court, usually indoors. Each team tries to score by tossing the ball through the opponent's goal, an elevated horizontal hoop and net called a basket.

What are some basketball games?
Here are plenty of H-O-R-S-E alternatives kids can play with just a basketball and a hoop.
  • Knock Out. 1 of 12. ...
  • Around the World. 2 of 12. ...
  • Firing Squad. 3 of 12. ...
  • Golf. 4 of 12. ...
  • Musical Basketballs. 5 of 12. ...
  • Sharks and Minnows. 6 of 12. ...
  • Home Run. 7 of 12. ...
  • Basketball Tag. 8 of 12.
How long is a game of basketball?
The duration of the game itself is 48 minutes (four 12-minute periods) plus a 15-minute halftime. But since the game clock stops frequently in basketball, games run an average of around 2 1/2 hours, unless they go into overtime

What are the main rules of basketball?
What Are the Rules of Basketball?
  • Only five players per team on the court. ...
  • Score more than your opponent to win. ...
  • Score within the shot clock. ...
  • Dribbling advances the ball. ...
  • The offense has five seconds to inbound the ball. ...
  • The offense must advance the ball. ...
  • Ball and ballhandler must remain inbounds.
What activity starts a basketball game?
Every college and NBA basketball game begins with a jump ball. During a jump ball, two players stand on either side of a referee who then throws the ball up between them. Once the ball has reached the highest part of its arc, it is then free to be touched.
What is the game similar to basketball?
Netball
Netball is similar to basketball although the rules, equipment and team numbers are different. There is no dribbling; no running with the ball; 7 players; ball passed within 3 seconds; ball & basket slightly smaller; no backboard; players designated to certain areas.
How many periods are in basketball?
Basketball Period

There are four periods in an NBA game that last 12 minutes each, in FIBA basket and women's NCAA basketball, there are four, 10 minute long periods. In all those cases, periods are also called quarters, since it represents one quarter of a game.

Sunday, 12 December 2021

Who is the best female cricketer in India?

 10 Most Beautiful Indian Women Cricketer

  • Smriti Mandhana. Smriti Mandhana is the crush for guys around the world. ...
  • Priya Punia. This beautiful lady cricketer made her first 20 over international appearance on 6 Feb 19 against the Kiwis. ...
  • Veda Krishnamurthy. ...
  • Harleen Deol. ...
  • Mona Meshram. ...
  • Neha Tanwar. ...
  • Harmanpreet Kaur. ...
  • Mithali Raj.


Who is the captain of women's cricket team?

Mithali Raj  is the captain of women's cricket team.

Who is vice captain of Indian women's cricket team?

Smriti Mandhana
India Women's T20I squad: Harmanpreet Kaur (Captain), Smriti Mandhana (vice-captain), Shafali Verma, Jemimah Rodrigues, Deepti Sharma, Sneh Rana, Yastika Bhatia, Shikha Pandey, Meghna Singh, Pooja Vastrakar, Rajeshwari Gayakwad, Poonam Yadav, Richa Ghosh (wicket-keeper), Harleen Deol, Arundhati Reddy, Radha Yadav, .
How do you join the women's cricket team?
Selection for Karnataka state women's team

Selections for all are by open trials for the different age groups. Keep an eye out for an ad in the paper or on the Karnataka State Cricket Association website announcing the dates for the trials. If you are a part of an academy, your coach will also tell you about.
What is the hobby of Mithali Raj?
Mithali, who is now the second most capped player in women's ODIs with 183 matches, was a passionate Bharatnatyam dancer as a young girl. But, later, chose cricket over dance. She is just 8 matches behind Charlotte Edwards of England (191) to become the most capped ODI player in women's cricket.

What is the benefits of playing Ludo?


A Ludo game will not make them feel happy, but it also stimulates the area of the brain that is responsible for memory formation and complex thoughts. Ludo assists in developing cognitive skills like problem-solving and decision-making. This stands true for both kids and adults.

Is Ludo a skill or luck game?
Shinde and Abhay Ahuja that a declaration be made that "Ludo is a game of chance, and not a game of skill", and therefore, the provisions of the Maharashtra Prevention of Gambling Act, 1887 would apply if the game is played for stakes.
Is Ludo good for children?
It is a fairly easy game and is enjoyable for kids. And just like any other game, the benefits of playing Ludo go beyond learning math concepts. It teaches good sportsmanship, the value of taking turns, sharing, and instills the spirit of competitiveness properly.
Is Ludo an intelligent game?
Ludo, Latin for 'I Play', uses machine learning and natural language processing to develop game concepts 24 hours a day. ... Ludo is built on a database of close to a million games and is agile and supremely intelligent.
Benefits of Playing Ludo:
  • Remain Stress Free.
  • Improve Bond with Family or Friends.
  • Increase Logical Thinking Capability & Other Cognitive Skills.
  • Impact on Blood Pressure.
  • 2. Development of Interpersonal Skills.
  • Dealing with Victory and Defeat.

Here are ten negative effects of video games:
  • Dopamine addiction.
  • Reduction in Motivation.
  • Alexithymia and emotional suppression.
  • Repetitive stress injuries and other health risks.
  • Poor mental health.
  • Relationship issues.
  • Social disconnection.
  • Exposure to toxic gaming environments.




    Friday, 10 December 2021

    About Free Fire game



    Free Fire is the 
    ultimate survival shooter game available on mobile. Each 10-minute game places you on a remote island where you are pit against 49 other players, all seeking survival. Players freely choose their starting point with their parachute, and aim to stay in the safe zone for as long as possible.

    Is Free Fire game safe?
    Is Free Fire safe for my child to play? We are committed to providing a positive, safe and enjoyable experience for all Free Fire players. As stated in our Terms of Service, players who have not reached the age of majority (child/children) are required to seek parental consent before registering to play the game.
    Which country made Free Fire game?
    Singapore
    Garena was founded in Singapore in 2009. In 2012, it launched its first product, Garena+, an online game and social platform for people to discover, download and play online games.
    What is the story of Free Fire?
    Garena Free Fire is an online-only action-adventure battle royale game played in third person perspective. A battle royale match consists of up to 50 players parachuting onto an island in search of weapons and equipment to kill the other players.
    Is Free Fire an Indian game?
    Vietnamese game developer 111dots Studio developed Free Fire Battle Royale. ... Also Read Flashdog tool for Free Fire: All you need to know The game is published by Garena, a digital service company from Singapore in India, Brazil, Mexico, and Southeast Asia.
    Is Free Fire Chinese app?
    It is developed by Sea Ltd, a company which originated from Singapore. ... The owner Forest Li was born in China, he shifted to Singapore and he is currently a resident of Singapore only. Garena Free Fire is not a chinese app and has not been banned.
    Is Free Fire harmful for brain?
    For over 10 years, scientists have told us that action video game players exhibit better visual attention, motor control abilities and short-term memory. ... Human-computer interactions, such as playing video games, can have a negative impact on the brain, says a new Canadian study published in Molecular Psychiatry.
    Who is the king of Free Fire?
    Ravichandra Vigneshwer, aka GT King or Gaming Tamizhan, is a YouTuber who creates Free Fire content in the Tamil language.
    Is PUBG copy of free fire?
    According to IGN, the game known as Pubg may have copied the ideas of the famous and viralized Free Fire. Some players were so outraged by this tragedy that they decided to petition the pubg developer to pay back the money from whoever bought the game.
    Which country banned free fire?
    Bangladesh
    Bangladesh: Garena Free Fire and PUBG Mobile bans

    The most recent ban was actually issued on August 25, when the Bangladesh Telecom Regulatory Commission (BTRC) directed government body Department of Telecommunication (DoT) to ban games like PUBG Mobile and Garena Free Fire in the country.

    Wednesday, 8 December 2021

    Get real! Behind the scenes of Red Dead Redemption 2 – the most realistic video game ever made

     In the pale sunshine of a winter’s day, you ride along a trail in the shadow of pristine mountains. There are other outlaws with you, chatting as they ride, guiding their horses around frosted trees. You can see your horse’s muscles moving beneath its flanks, hear its grunts as you veer off the track and push it through the snow, leaving deep gouges in the untainted white. One of your number breaks into song and you choose whether to join in. Eventually, arriving at a ridge, the gang leader pulls up his horse and you slow to a trot as railroad tracks come into view below. In the distance, you can see the train you are about to rob.

    If you still think of Pac-Man or Space Invaders when you hear the words “video game”, take a look at Rockstar Games’ Red Dead Redemption 2 and you will see just how far they have come. A turn-of-the-century tale of the US frontier, it casts the player as a gruff outlaw riding with a band of other miscreants, living off the land and trying to outrun the advance of modernity. In classic western style, the dream is to make enough money from robberies and other jobs to give everyone in the gang a fresh start somewhere new. But lawmen and enemies keep chasing players across an astonishing recreation of the old west, from the mountains to the plains to the hot, soupy air of the bayou.

    The game’s virtual world is extraordinarily detailed. As a player, you can see rainwater dripping from the trees after the sun breaks through clouds and hear deer moving softly through the woods. Its characters are modelled so exactly on real people that it looks like a film. You can call out to anyone you pass on the road or in a dusty town and they will look up from a newspaper or turn towards you to respond. Its simulation is so detailed that, at first, it is difficult to believe.

    ike the fictional proprietors of Westworld (the cowboy amusement park staffed by unnervingly human-like androids in HBO’s TV series), Rockstar aims to provide players with a wild west fantasy so authentic that you can forget it is not real. This realism – not just in the way the world looks, but also in how it behaves – would have been technologically out of reach only five years ago and a phenomenal amount of money and work has gone into its creation. Indeed, in the past few weeks, Rockstar has had to defend itself from controversy about its staff’s welfare after one of its co-founders, Dan Houser, said they were working “100-hour weeks”. (He later clarified that the figure applied only to himself and three other senior writers, with other developers working 42 to 46 hours in an average week, according to the studio.) The resulting game is the result of more than 1,600 people’s labour over seven years and will have cost hundreds of millions of pounds – enough to bankrupt almost any other developer.

    Rockstar is in a unique position, however. Buoyed by the incomparable success of 2013’s Grand Theft Auto V, which made $1bn in its first three days and has sold 100m copies, the developer’s creative leads have the time and money to do whatever the hell they want. Speaking to some of them at Rockstar’s Edinburgh studio, Rockstar North, it is clear that they share an obsession with perfectionism and a tendency to disappear down conversational rabbit holes; I had a 10-minute chat with Alastair MacGregor, the technical audio director, about the sound of a horse breathing. The studio’s co-head, a Canadian called Rob Nelson, speaks effusively about Rockstar’s creative aims, rarely finishing a sentence before starting the next one.


    What does realism mean? I think we wanted it to feel like an authentic representation of a place and a time. But how slavishly we adhere to realism, that’s a balance that we have to strike,” says Nelson. “How do you populate a world this size with enough to do? What are the things that make a city or a town feel authentic? How are people going to be hanging out in the world – and then what systems are you going to need to have them behave believably? You can’t go out in the world and have it just fall apart on you, with little robot people walking around.”

    For a long time, video games were obsessed with chasing realism. To players and developers who grew up playing with pixel characters or awkward early-3D puppets on bulky TVs, the idea of a game that looked indistinguishable from real life was the holy grail. Accordingly, video-game visuals and behaviour made technological leaps every few years. The Legend of Zelda: Ocarina of Time, released by Nintendo in 1998, was the first to create a 3D world that you could freely explore. Naughty Dog’s Indiana-Jones-esque Uncharted games and their emotionally devastating The Last of Us set new standards for cinematic narrative from the mid-00s onwards, with believable characters played by talented actors. The Assassin’s Creed series, made by Ubisoft, has recreated ancient Egypt, Industrial Revolution London and Renaissance Italy. The Witcher 3: Wild Hunt, a sprawling, low-fantasy epic from 2015 in which you play a maligned monster-hunter, is the current high-water mark for video-game worlds.

    But the time when pushing creative and technological boundaries went hand in hand in game development has gone. In the past 10 years or so, as the technology has started to plateau and more people have turned to smartphones or older consoles, rather than state-of-the-art PCs, games have diversified. They were never homogenous, but they are less so now than ever: look at critics’ lists of this year’s best games and you will see a pinball game about a little ant rolling a rock around an island (Yoku’s Island Express), a brief and beautiful interactive story about first love (Florence) and a game about a semi-retired god and his son battling creatures from Norse mythology (God of War). Realism is no longer the only quality by which video games measure their success. Plenty of games made by much smaller teams than Rockstar’s eschew it entirely, embracing stylistic art and outlandish concepts or exploring one fun or interesting idea in a lo-fi way. The most popular game in the world right now, Fortnite, is a cartoonish caper with no aspiration to naturalism.

    Realism sets ludicrous standards, which is why most developers do not commit to it. It is tempting to think of developers as gods, conjuring a world into existence, but the reality is that it involves a tremendous amount of often tedious work. Even something as simple as a lifelike tree takes several people months to make: some to draw and model it, some to code how the wind moves its leaves, others to record and mix its rustling. Usually, realism is not worth it.

    But Houser, Rockstar’s co-founder, has long been obsessed with creating games that feel as lifelike as possible. The company’s 2001 breakout hit, Grand Theft Auto 3, conjured a living, sardonic simulacrum of New York on the PlayStation 2 and since then the developer has been at the forefront of video-game realism, expanding from one studio in Scotland to nine around the world. GTA V was another landmark, going beyond a city and creating a whole county, with mountain trails to cycle around and meth-addled trailer parks to drive past.

    Red Dead 2 is very different in mood from GTA V, although both are adult-oriented and 18-rated. (The first game in the Red Dead franchise was 2004’s Red Dead Revolver, followed in 2010 by Red Dead Redemption.) The latter is a black, sharp-tongued satire of the worst excesses of the US, mercilessly depicting (and, in the eyes of some critics, glorifying) the violence, megalomania, hypersexualisation and narcissism that drives its characters and its world. The former is slower, calmer, sadder and more character-driven. It is set mostly in nature and players spend a great deal of time riding around on horses. Nothing here will inspire the same controversies as GTA V’s torture scenes and strip clubs. The world of GTA V looked amazing, but the play revolved around violence: the game was to steal cars, shoot at cops and gang members and blow up gas stations. In Red Dead 2, while you can point a revolver at a carriage and rob its driver, you can also shout a greeting as you pass. You can go fishing with your friends or hunt elk in the wilderness.

    The ability to hunt animals is one example that illustrates the work that has gone into the game. Nelson says it was important to the team that, as a cowboy, you could live off the land, hunting animals for meat and selling the pelts. That meant the animators had to create animations and models for skinning every species of animal, from deer to squirrels, and for picking up and stowing the pelts on the back of a horse. So, they took motion-captured data from real actors and adapted it, creating almost gruesomely detailed models of skinned animals. “But at some point you’ve taken the realism too far – nobody wants to watch a 15-second movie of a cowboy skinning a deer,” says Rob. “You could just keep going and going and going and you have to figure out where to draw the line.”

    There is similar detail in every aspect of the game. In Saint Denis, a city modelled on New Orleans, I find a theatre where I can watch a cast of virtual actors perform a 15-minute vaudeville routine. You can pick up anything you see on shop shelves and, if you are riding a male horse, its testicles shrink in the cold. It is absurd: what player will be paying attention to animals’ testicles?

    So, why does Rockstar pursue this expensive perfectionism? Is it purely because it can? “No, not at all. It’s not just because we can, it’s because we have to,” says Nelson. It is an immense version of what Disney used to refer to as the illusion of life, he says. “We’re trying to build worlds that people believe in, that they can get lost in, that is living without you, there for you when you come to it. We want as little as possible to remind you that people made it … every time that a shortcut is taken, it’s a slight reminder that it’s been made by people, it’s not real.”

    In a way, the job of a game coder is quite sad: it involves spending years creating very complex and impressive systems, only to make them appear invisible as possible to the player. Behind every natural-seeming moment in Red Dead 2 – someone sitting outside a saloon, a horse dipping its head to nibble on grass – are several intricate, interlocking cogs of code determining how the simulation behaves. Phil Hooker, as technical director, is the master of these systems, bringing together the work of several hundred coders.

    “We wanted, in this game, to be able to interact with anybody and for them to feel like a human being,” says Hooker. “In order to do that, we need to make sure, whatever they’re doing in the world, they have the capability to react to you. So, someone sitting stirring a pot of stew needs to be able to turn to look at you briefly or react in shock if you do something more extreme, and also maybe have a conversation with you and then go back to what they were doing. The number and combinations of animations we needed to do that, and the systems we needed to put that together, were a lot more complex than ever before.

    “The challenge is that, as soon as you bring something up to that level of fidelity, everything else has got to match it for the world to feel consistent and immerse you. Every now and again, you take a single step that you know is going to involve a lot of work for a lot of people and that’s where we have to be very measured.”

    Rockstar is one of the only studios left with the resources and bullish determination to push video-game realism, narrative and world-building as far as it can go, no matter how expensive and time-consuming it might be. For this reason, the release of one of its games is always an event. Red Dead 2 is certainly the most ambitious game yet made, by Rockstar or anyone else. Players are not able to do absolutely anything they want in its simulated world – you cannot sit down for a meal in one of Saint Denis’ fancy restaurants, much to my disappointment – but everything you can do is executed to perfection. I marvelled at the beauty of its landscapes as I played it, gave strangers a ride home after rescuing them from kidnappers, sat by a campfire and cooked the meat from a boar I hunted. 

    “The similarities with Westworld ... It’s not that it’s a western and we’re a western,” says Nelson as we talk about the obvious comparison. “It’s that we’re trying to make another world that you can go in and interact with and believe in. Just like they are.”

    Everything You Need to Know About Call of Duty

    Call of Duty is one of the most successful game franchises of all time. Players love it for its realism, humor, movie-quality clips, and thriving multiplayer community. But since its first release in 2003, the game has become increasingly violent. Though Common Sense Media recommends the game only for adults or very mature teens, we know lots of younger teens -- and even tweens -- play it.

    There are many titles, as well as apps, in the Call of Duty collection. If your kid is interested in the game, find out which version, and read the full Common Sense review.


    Call of Duty: Black Ops III, Platforms: PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One (2015)
    With zombies, sex, salty language, and other mature features, Call of Duty: Black Ops III is actually a bit of a departure from previous COD games, many of which are based on "real" events (such as World War III). This one has lots of modes that give the game a lot of variety (and violence), but there's also an option to turn off the more graphic content.

    Call of Duty: Advanced Warfare, Platforms: PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One (2014)
    This gritty, brutal near-future war game has players firing a variety of realistic weapons at human enemies who scream, bleed, collapse to the ground, and die when shot. Cinematic sequences depict atrocities ranging from villains shooting allies to the physical torture and execution of bound prisoners.

    Call of Duty: Ghosts, Platforms: Nintendo Wii U, PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One (2013)
    Set mostly in the near future, Call of Duty: Ghosts starts a new story line in the Call of Duty universe. The game focuses solely on frenetic combat, wherein quick reflexes and teamwork (in online play) reign supreme.

    Call of Duty: Black Ops II, Platforms: Xbox 360, PlayStation 3, Nintendo Wii U, Windows (2012)
    Black Ops II has players engaging in graphic combat that involves constant killing using realistic weapons, with blood and gore pouring across the screen during more intense scenes. Players are cast in the role of good guys during most of the campaign, but they also take on the role of the game's villain in a couple of pivotal scenes, giving them opportunity to do evil.

    Call of Duty: Modern Warfare 3, Platforms: Xbox 360, PlayStation 3, Nintendo Wii (2011)
    In this extremely violent installment, players spend the vast majority of their time engaged in chaotic firefights, killing hundreds of enemy combatants with a wide variety of realistic weapons ranging from guns to bombs.

    Call of Duty: Black Ops, Platforms: Xbox 360, PlayStation 3, Nintendo Wii, Windows (2010)
    Set during the Cold War of the 1960s, Black Ops follows the memories of a special-ops soldier under brutal interrogation. The visceral nature of the action combined with its complex Cold War narrative leave little doubt that it was designed for an adult audience.

    Call of Duty: Modern Warfare 2, Platforms: Xbox 360, PlayStation 3, Windows (2009)
    This modern-day military shooter realistically and graphically shows violence and blood. Much of the game involves traveling to different areas of the world to take down baddies with an assortment of weapons, all played from a first-person perspective.

    Call of Duty: World at War, Platforms: Xbox 360, PlayStation 3, Nintendo Wii, Nintendo DS, Windows, PlayStation 2 (2008)
    This campaign takes place through the eyes of an American soldier fighting the Japanese and a Russian battling German forces. Players can kill enemy forces with guns, grenades, rocket launchers, and flamethrowers. Besides seeing lots of blood, players will witness enemies writhing as they are burned alive or losing limbs in explosions.

    Call of Duty 4: Modern Warfare, Platforms: Xbox 360, PlayStation 3, Windows (2007)
    The bulk of the action in Call of Duty 4: Modern Warfare takes place in the Middle East. Players step into the combat boots of two soldiers, a British SAS operative and an American Marine, as they battle the terrorists.

    Call of Duty 3, Platforms: PlayStation 2, PlayStation 3, Xbox, Xbox 360 (2006)
    Slightly less violent than other COD games, Call of Duty 3 lets players control an infantryman marching through France after the D-day invasion at Normandy. The game features intense battles, with threats that appear out of nowhere and less than perfect cover -- exposing players to sudden, bloody deaths.

    Call of Duty: Finest Hour, Platforms: PlayStation 2, Xbox (2004)
    In this violent WWII shooter, players are cast as soldiers fighting with Allied powers against the growing Nazi threat. Archival footage of the war and an authoritative voice-over infuse a degree of gravitas to what is otherwise a relentless exercise in shooting and killing.

    Call of Duty Apps

    Call of Duty: Strike Team, Devices: iPhone, iPod Touch, iPad (2013)
    Violent shooter with flexible gameplay, a bit of strategy. Created especially for mobile players, this game offers straight-ahead COD fun for fans -- but no multiplayer mode.

    Call of Duty: Black Ops Zombies, Devices: iPhone, iPod Touch, iPad (2011)
    Black Ops Zombies, like the video game, is a march of violence, though the app is less graphic due to visual restrictions of the platform. Its mild offensive language, scenes of horror, and violence make it best for mature players only.

    Call of Duty: World at War: Zombies, Devices: iPhone, iPod Touch, iPad (2010)
    In this terrifying iPhone version of the console game, you're a soldier trapped in a crumbling World War II bunker surrounded by bloodthirsty Nazi zombies.