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Showing posts with label games updates. Show all posts
Showing posts with label games updates. Show all posts

Friday, 24 December 2021

Is Candy Crush good for your brain?

 What is highest level in Candy Crush?

Candy Crush Saga currently holds 10790 levels in 720 episodes on the HTML5 version (90 more levels on Windows 10 App version), but some players have more levels to play due to the testing. Flash version, on the other hand, had 2825 levels and 189 episodes, but Adobe Flash Player was discontinued on 31 December 2020.

Who finished Candy Crush?
Simon Leung, the Guy Completed All Levels Of Mobile Candy Crush Saga Game. The highest level reported or completed by PrischewDotCom readers so far was at level 1955 for Candy Crush Saga and at level 665 for Candy Crush Dreamworld.
Does Candy Crush make money?
Candy Crush revenue was primarily generated by advertising at the beginning. King earns millions of dollars in monthly revenue even though only a few percent of its player base purchases in-game stuff. ... Candy Crush Saga users spent more than $1.33 billion on in-app purchases in 2014.
Is Candy Crush still popular in 2020?
Yet while there have been many other hits in the “match three” puzzle category since then, “Candy Crush Saga” is still wildly popular. It is on track to gross nearly $1 billion in sales of digital goods alone for 2020, just as it did in 2019, according to estimates from app-analytics firm Sensor Tower Inc
Is Candy Crush good for your brain?
However, Candy Crush has been said to increase your dopamine levels, which is the neurotransmitter that plays a part in our happiness levels. Dopamine is instrumental to our learning and helps develop both bad and good behavioral responses because it begins to retrain our brain behavior.
How much money does candy crush make a day?
It was considered the most downloaded app from the Apple App Store, and had at least 6.7 million active users on a daily basis; the game had a daily revenue of $633,000 from the United States section of the iOS App Store alone.

Friday, 10 December 2021

Is GTA 5 a girl?



One thing users can't do in GTA V? Play as a female character. The game doesn't feature any playable women, Rockstar Games co-founder and VP of creativity Dan Houser said, because “the concept of being masculine was so key to this story,” just like it has apparently been key to every previous GTA installment.

Is gta5 harmful?
Alright if your child is mature enough

This game is full of violence, sex ( which can be skipped ) and bad language( which also can be skipped. I know because I have completed the game. ... It is not just violence there are loads of side missions like racing, tennis, golf and cycling which are fun and funny.
How long is gta5 story?
around 50 hours
GTA 5 has a long story mode of around 50 hours just for the main storyline. The extras take the game to over 130 hours.
Why is GTA 5 the best?
GTA 5 Featured the Best Collection of Missions

While GTA made a name for itself via open-world mayhem, the series' narrative-driven main missions and thrilling side-missions often end up defining so many of our memories of these games.
How do you unlock girls on GTA 5?
Unlike in GTA IV, the only way to have a "girlfriend" in GTA V is by interacting with one of the stripper non-playable characters (NPCs) in the Vanilla Unicorn. You can find the Vanilla Unicorn next to the Olympic Freeway in Strawberry, Los Santos. The Vanilla Unicorn is marked by a high-heel shoe on your minimap
What age is GTA rated?
The GTA 5 age rating is M (Mature 17+) in the USA and 18+ in the rest of the world. It is a game intended for adults only.
How many missions are there in GTA 5 story mode?
How many missions are there in GTA 5? There are 69 main story missions in this title, upon whose completion the story of the game comes to an end.

Saturday, 4 December 2021

Why Should My Child Play Outside? Benefits of Outdoor Play for Kids

 




Today’s kids average seven hours daily in front of electronics, such as television, tablets, laptops and phones. There’s no denying what the statistics show — today’s kids are swapping active, outdoor play for a more sedentary lifestyle, causing severe consequences for their health and overall well-being.

If you’re like most parents, you probably already knew your kids tend to devote more waking hours to “screen time” than they do to outdoor play. The decline in active kids is an increased focus of influential people and media outlets, most recently by former First Lady Michelle Obama in her “Let’s Move!” campaign. But, while most parents recognize their kids aren’t moving enough during the day, some aren’t sure why it’s so crucial.

Most parents would agree they want their kids to be physically healthy, well-rounded, independent and compassionate individuals. What if we told you the best way to instill these qualities in your kids was to inspire them to spend more time outside?

Encouraging children to spend more time in the outdoors and away from technology aids their physical well-being, and helps them improve their emotional and intellectual health, too. Whether it’s a trip to a nature-inspired park or taking a hike through the woods with their family, there’s no denying the benefits of stepping away from the screen and into the sunshine.

Read the full article or jump to a specific section:

Physical Development Benefits of Outdoor Play

The benefits of outdoor play for children’s development are extensive, both in early childhood and the school-age years. Outdoor play directly impacts a child’s weight, physical strength and ability to fight off illness. Kids who spend a lot of active time outdoors in their early years generally continue to exercise more regularly as they age.

Encouraging outdoor play in young children helps develop a healthy attitude about maintaining an energetic adult lifestyle.

When compared with their peers, kids who spend more time outdoors typically exhibit the following attributes.

1. Improved Motor Skills

Outdoor play leaves kids with more advanced motor skills than their “indoor” peers, including coordination, balance and agility. Kids who play outside are more likely to move in ways that challenge their muscles, bones and physical endurance. When children are outside, they have the space to run, walk, jump, swing and throw. They can play catch. They can crawl under bushes, climb trees and ride bikes.

When you allow kids to practice their physical abilities, they strengthen their bodies and become more confident in their capabilities. For kids who are athletes, extended time outdoors can also offer the opportunity and space to practice skills like batting, kicking and catching — whichever they need for the sports they’re learning.

2. Lower Body Mass Index

In 1980, just 7% of kids met the criteria for obesity. Three decades later, studies found upwards of one in three kids could fall under the obesity classification. The culprit of this dramatic rise in childhood obesity is twofold — Americans are eating more and spending less time being active.

Kids who spend more time playing outside are less likely to be obese because they are so energetic. They’re away from the television or computer screen. They’re running, jumping, climbing and generally burning more calories than their sedentary counterparts.

One study of preschool-aged children showed a direct correlation between a child’s body mass index and the amount of time they are active outside. The longer the child’s parents or guardians allowed them to play outdoors, the lower their BMI. Other studies show kids with close friends who also enjoy playing outdoors are more likely to spend time outside. Therefore, encouraging kids to choose active friends can also benefit them.

3. Improved Overall Health

Limiting a child’s risk of becoming obese has many long-term health implications. Obese kids are at higher risk for problems like cardiovascular disease, asthma, diabetes and sleep apnea. And, exposure to sunlight improves moods and strengthens immune systems. Outdoor play also helps children with ADHD by giving them an outlet for the activity and energy that often create issues indoors.

4. Improved Muscle Strength

When you’re pushing your child in a swing, all their muscles become engaged as they figure out how to hold on, sit up and follow the swing’s movement. Though most parents think of swinging as a repetitive, monotonous playground activity, it helps young children develop muscle strength. Outdoor toys like scooters, bikes and even skateboards require your child to engage and strengthen various muscle systems, as well.

Social Development Benefits

While there are many physical benefits to outdoor play, it also provides a remarkable opportunity for social development in children. Consider these notable advantages.

1. Increased Openness With Parents and Caregivers

When kids are indoors, they are often in smaller spaces and competing with other children, such as schoolmates or siblings, for attention. It can get loud and overwhelming, which often causes kids — especially younger ones — to get intimidated and increasingly quiet. That can prevent them from opening up and sharing with their caregivers.

When kids spend time outside, they generally feel less overwhelmed because they are not cooped up and vying with others. This feeling of having the physical space to move and breathe often results in a child being more willing to open up and talk about things with their parent or caregiver.

2. Greater Self-Awareness

Children who play outside are more likely to develop observational and reasoning skills. Playground activities, like swinging, have many physical benefits for kids. Being outdoors also lets them explore the world from a different perspective. It shows them how to be aware of the space they’re in and understand the concept of “cause and effect” as they see what happens when a grownup pushes them on a swing.

3. Appreciation for the Environment

In one study, 87% of individuals who spent time outside as children carried a love of nature into their adult years. Of those same people, 84% said they still considered the environment a priority.

The reason for this is simple — by spending a lot of time outside, children learn to appreciate the environment because they have firsthand knowledge of plants and animals.

They’ve watched squirrels chasing each other up a tree. They’ve witnessed a sunset. They’ve caught ladybugs. They’ve planted flowers, climbed trees and explored parks. As they grow, their fond memories of their childhood experiences lead them to more awareness and compassion. They feel motivated to preserve the spaces they loved as children because they’ve experienced the value.

4. Improved Peer-to-Peer Relationships

Kids who play outside are more self-aware, and their awareness of others and their feelings also increase. Studies show that kids who play outdoors are less likely to bully other children.

Outdoor play often requires imagination and teamwork, which helps children have positive interactions with each other. That doesn’t mean there won’t be arguments over whose turn it is to go down the slide or shoot a basket. But, in general, kids who consistently play outdoors are more likely to get along with their peers and find common ground.

Of course, it doesn’t hurt that soaking up all that sunshine improves their moods. It’s harder to be angry at someone when you’re in a good mood!

Emotional Development Benefits

Along with the social and physical benefits of outdoor play, children who play outside tend to be stronger emotionally and process things more easily than children who don’t get ample opportunities to play outside.

1. Use of All Five Senses

Preschoolers who watch a lot of TV are only using two of their senses — sight and hearing. That can severely limit their ability to process and respond to sensory stimuli they encounter as they grow. On the other hand, children who play outside engage more of their senses by exploring the outdoors — perhaps even taste, as they catch snowflakes or raindrops on their tongues.

For younger children, this familiarizes them with various sensory experiences, so they can process them better as they continue to grow and develop.

2. Develop a Sense of Independence

Being outside has proven to help children develop their sense of independence. Even though a parent is usually close by, children feel a sense of freedom when they’re at the park that they don’t experience elsewhere.

They get the chance to explore and take limited risks without feeling like an adult is breathing down their neck, invent games with their friends, explore their boundaries and figure out what they’re capable of doing. The confidence that results from this will help them as they continue to learn and grow.

They can try tasks and activities they wouldn’t be able to do inside and apply problem-solving strategies to questions like, “Can I climb across those monkey bars?” or, “Can I reach that net if I jump high enough?”

Intellectual Development Benefits

Many parents think the best way to develop their child’s intellectual abilities is to spend more time learning in an organized classroom environment. But, did you know encouraging your child to spend time outside is also a great way to develop their intellectual abilities? Outdoor play has the following crucial advantages.

1. Aid With Brain Development

When kids are running around outside, they are inventing games, exploring the world around them and experiencing feelings of independence. Besides developing this autonomy, they also cultivate their organizational abilities and decision-making skills as they work individually and with their peers to create games, solve problems and implement their ideas and solutions. As kids play, they also learn more about the importance of creating and following rules.

2. Improve Communication Skills

When they’re on the playground or at a park, kids have many opportunities to meet other children and cultivate friendships with them. They meet people who are different from them and develop the skills they need to play successfully with many different children.

While parents do facilitate this to a degree — especially if they arrange playdates with friends to meet up in an outdoor space — playgrounds and other common outdoor spaces allow children the space they need to practice meeting and developing friendships independently.

3. Expanded Learning Space

Putting educational toys and materials outdoors gives kids a chance to learn new information and skills by playing. It also shows kids they can learn anywhere, not just in classrooms and indoor learning spaces. For example, as they keep score during games, they strengthen their ability to count and learn about relationships between numbers as the score increases.

Importance of Outdoor Play for Younger vs. Older Children

Kids play differently at various life stages. You can’t expect a 2-year-old to play the same way as a 6- or 8-year-old. But, even though they’ll show different interests depending on their developmental stage, children of all ages can benefit from outdoor play. That’s true for children in their younger years and as they grow into adulthood.

Between the ages of birth and 2 years old, children have limits to what they can do outside, but that doesn’t mean they shouldn’t have the opportunity. At that young age, most kids will explore or play alone, developing their senses and acclimating to what’s around them. Around 2 years old, parents may see their child observing older kids at play, though they will most likely still prefer independent play. You may also notice your child progresses from observing other children to choosing to play nearby.

Once kids move into the preschool phase at 3 to 4 years old, they will begin to show signs of interacting, though it will still be minimal. You’ll notice a group of kids may all be playing on a jungle gym, but one will be on the slide, while one is climbing a ladder and another is doing something else. Then, once kids enter school, you’ll notice much more of a tendency to play games and organize activities together, such as hide-and-seek and other outdoor activities.

While outdoor play looks different as children grow and change, parents must remember all outdoor activity is beneficial to children. While a 1-year-old may not be able to swing on monkey bars or slide down a slide alone, they are learning a slide feels smooth, sunshine is bright and birds live in the trees around the park where you go to explore.


How Can You Encourage Your Child to Play Outside?

Whether your child is 2 or 12, it’s vital to encourage them to spend time away from the screen enjoying the outdoors. Exploring parks and playgrounds can be the way to help your kids enjoy being outside, whether they’re playing alone or with their friends.

Here are some ways you can encourage your child to play outside.

1. Make It Fun

Children won’t want to go outside if they think it’s boring. Spark your child’s imagination by providing them with fun things to do, like:

  • Playing basketball.
  • Playing catch.
  • Hunting for treasure.
  • Going on a scavenger hunt.
  • Visiting the local playground.

Many children find enjoyment in technology. While there are many benefits of technology use in children, there are equal — if not more — benefits in outdoor play. Making the outdoors seem entertaining encourages children to leave their technology behind and enjoy their time in nature.

2. Take Them Places

Sometimes, the confinements of your backyard or neighborhood can put physical boundaries on your child’s imagination. Make outdoor play seem like a memorable event by taking your child places, like the community playground.

Children benefit from playground adventures, as well as other community outdoor play areas, in ways like:

  • Learning how to collaborate and play with other children.
  • Gaining independence.
  • Experiencing a new range of emotions.
  • Building confidence and self-esteem.

3. Provide Options

Boredom is healthy for children’s development. It allows children to explore their environment more. When your child comes to you and complains of boredom, remind them of their options. Some things you can encourage your child to do when they say they’re bored are:

  • Bring outdoor toys.
  • Try unfamiliar playground equipment.
  • Play board games or education games outside.

Giving children options — especially outdoor play activities — empowers them to break mental boundaries and discover passions they’ve yet to discover.

4. Bring Family and Friends

Make outdoor play more exciting and beneficial by bringing family and friends into the picture. As mentioned, children benefit from playing outdoors with their peers. Engaging in outdoor play with your child hones the following skills:

  • Motor skills.
  • Emotion regulation.
  • Group leadership skills.
  • Creativity.
  • Cognitive flexibility.

Invite friends and family over to your house for some outdoor fun, like hosting an outdoor game night or a competitive relay race. Or, take the excitement elsewhere, like at your community park or playground.

5. Go Outside Regularly

It’s human nature to find comfort in familiar routines. When things are predictable, children are more confident to try new things.

Make going outside a regular activity within your family. Schedule a time for your children to go outdoors, like after school. Or, consider visiting the playground every weekend. Find what your child enjoys and stick to it.

Friday, 3 December 2021

CALL OF DUTY®: BLACK OPS COLD WAR AND WARZONE™ BUNDLE BREAKDOWN: GHOST OF WAR ULTRA SKIN



As The Haunting continues, Perseus’s Kapano “Naga” Vang becomes the vessel for the fiercest warrior among the living and the dead: the Ghost of War.

Available in the new Ghost of War Ultra Skin bundle in the Black Ops Cold War and Warzone Store, this Ultra-rarity skin is perfect for fighting fellow Operators and specters within the new Ghosts of Verdansk mode or in other Halloween-themed playlists.

Click the “Buy Bundle” button at the top of this blog to see how you can claim this collection of content, but first check out everything this bundle has to offer:

Ghost of War Ultra-rarity Skin. An old war legend tells the tale of a skeletal creature born out of the blood and ashes of the deadliest battles. Powered by supernatural energy, the hollow warrior knows no allies and can fight for an eternity. Bound to Naga’s bones, but not his flesh, the “Ghost of War” is ready to fight for you in Warzone and Black Ops Cold War.


Three Weapon Blueprints. A trio of Legendary Weapon Blueprints — one Shotgun, one SMG, and one Assault Rifle — can fit your Loadouts across both games. All of these weapons include five attachments, include Gold-and-Green Tracer Fire, and are configured for competitive versatility.

New Finishing Move. Should you sneak behind an unaware enemy, the “Shot Down” Finishing Move allows you to use supernatural and small-arms firepower to humiliate them. Shoot them into the air with a charged rod, and then... you can imagine what comes next.


Vehicle Skin and Horn, Mini-map Watch, and Epic Emblem. Rally the spirits for your next Black Ops Cold War Multiplayer or Zombies experience by driving the FAV with a new Vehicle Skin. Although this item is available only in Black Ops Cold War, the other items in this bundle — a spooky horn for all vehicles, a watch with a functional mini-map, and a ghostly Emblem — can be used across both games.


Wednesday, 8 May 2019

The Division 2 Gear Sets Guide: Their Place in the Endgame





The Division 2 received its first major update, bringing the joys of endgame grinding to all. Dubbed Invasion- Battle for D.C., the update unleashes the Black Tusk faction across the city. As one may expect, the Black Tusk are up to your typical shady mercenary stuff, and they will be featured in a selection of missions each week. Beat the missions (or get lucky killing random Black Tusks), and you’ll be rewarded with a piece of Green/Aqua tier gear. This new gear is intended to be used as a full set of six pieces. Equip all six pieces of a single set, and you’ll get a unique Gear Set ability. You can equip a couple of pieces of a single set for smaller bonuses, but the main draw of the Gear Sets are the full Gear Set abilities.


Roughly speaking, the new Gear Sets are intended to push people towards specialized playstyles and character builds. Seeing as how The Division 2 isn’t a traditional RPG, this is a rather clever way to emulate traditional RPG roles. Of course, you can ignore Gear Sets entirely if you prefer a more hybrid approach to things. Or if you have terrible luck. Unfortunately, as you may soon find out, Gear Sets may feel a bit … sub-optimal at times.

Ongoing Directive

+20% Weapon Handling, +25% Burn and Bleed Damage. Automatic collection of ammo, armor kits, and grenades every 30 seconds. Killing an enemy with a weapon grants special ammo (incendiary, shock, or explosive) to one of your other weapons.

This is basically your combo/crowd control set. Anyone who has played a Challenging mission will tell you that crowd control and status effects are incredibly powerful against the AI. Thus being able to ignite or electrocute enemies by just shooting them is an incredibly desirable trait.

The downside to this is that you have to actually kill an enemy to trigger the special ability. Seeing as how there are up to three (or seven in the upcoming Raid) other people shooting at enemies, it can be hard to proc the ability consistently. Plus the special ammo can end up on your pistol. Also, you’re literally only getting a couple of special bullets when the ability does proc.
True Patriot

+10% damage to armor, +10% protection from Elites, +10% total armor. Applies a status effect on an enemy that rotates after four seconds. A Red effect decreases their damage, a White effect allows you to recover armor when you shoot them, and a Blue effect boosts your cooldown speed. If you shoot at an enemy that has all three effects, deal 25% damage to nearby enemies that have any of the effects.

Technically speaking, this is your support/AOE set. Seeing as how traditional RPG buffs and debuffs don’t exist in The Division 2, this is the next best thing. Plus it’s incredibly simple to use. Any mechanic that rewards players for doing what they should be doing anyways (in this case, shooting people) is always going to be powerful. True Patriot does have the distinction of providing bonus armor damage, which may be enticing enough for people to equip two pieces of the set regardless of their build.

Unfortunately, the defensive properties of the set are underwhelming. 10% bonus armor and reducing enemy damage sounds great, but it means little when enemies can drop you in several shots anyways. Vampiric armor sounds good too, but you’re never going to be able to regenerate your armor faster than enemies can shoot it off. When you’re constantly outnumbered by enemies who have plenty of automatic weapons, you quickly realize that the best kind of armor is taking cover.
Hard Wired

+20% Skill Health, Shock Duration, and Skill Power. The Hive, Turret, and Pulse Sensor can electrocute nearby enemies once every 10 seconds. Killing an enemy with a Skill resets the cooldown of your other Skill. Completely repairing a teammate’s armor resets the cooldown of all Skills. These effects can only proc once every 15 seconds. When a cooldown ends, your Skills gain bonus damage and healing for 15 seconds. 

Seeing as how you can’t be a mage in The Division 2, you can kind of emulate the feeling with the Hard Wired set. In theory, you can have a constant barrage of turrets and healing effects. You lose out on weapon damage, but the enemy gets shocked and set on fire by an endless stream of turrets. The fact that you can acquire the Hard Wired set by completing a project (i.e. mostly RNG free) should make this a very solid set. Sounds great right?

In practice, the Hard Wired project is incredibly time consuming. You need a lot of resources to complete a full set too, so that’s not exactly good news. Once you get over that mountain and actually equip the whole set, you’ll realize that there are more hurdles to overcome. Enemies simply have too much health for Skills to get kills. Enemies can merely shoot your turrets to rid themselves of it. Or they’ll just move. Then you have to wait for minutes without any meaningful offensive capability. Teammates will almost always have personal healing Skills equipped. Unless a teammate ran out of healing items, there is never going to be a scenario where you can heal them from the brink of death.
The Division 2 Gear Sets Final Thoughts

The direction that Massive wanted to go in with the new Gear Sets is quite obvious. They wanted to create powerful gear that opens up new ways to play The Division 2 rather than being must-haves that invalidate all other options. In that regard, the Gear Sets excel. However, Gear Sets fall apart when faced with the reality of The Division 2’s endgame. Because Gear Set pieces do not have Talents or Brand bonuses, they cannot boost your damage output by the same amount as a normal piece of gear. In most other RPGs, this wouldn’t be that much of an issue since roles like tank, healer, etc. are actually viable.

But when the most basic enemies have millions of points of health and can shred players in seconds in four player endgame activites regardless of your armor and abilities, the traditional triangle of RPG roles break down. Build diversity is a luxury at that point. Sure, you can do your own thing by throwing everything into Skill power, no one’s stopping you. But at the end of the day the AI only has to land a couple of shots onto you to win.

Meanwhile, you have to chip away at their health bar with weapons that do around 10-20,000 damage per shot by default. Flat damage buffs, like those provided by normal Gear and Brand Talents, can double or triple outgoing damage. By lacking such buffs, it doesn’t matter how fancy Gear Sets are if enemies don’t die. The fact that two of the sets rely on you killing enemies to activate their signature abilities literally neuters them.

It feels as though Massive balanced the Gear Sets around solo play and or low world tiers. There, enemies die like one would expect. But then they seemingly forgot that endgame activities more or less require a full team. Or that the best way to perform crowd control in the game is to kill enemies. One would wish that this is some sensationalized rambling, but it isn’t. The math doesn’t work out. Gear Sets aren’t more accessible, they don’t have better attribute roll possibilities, and you can’t make them work without changing your entire playstyle.

Massive must rein in enemy stats otherwise players will never be willing to give up raw damage. If players didn’t feel like it was necessary to have so much damage, other builds can have room to breathe. With the way things are now, there is a very distinct concern that the upcoming eight-person Raid will just take current enemy health and damage values and double or quadruple them. The first Division proved that most people found this to be unacceptable. It seems unlikely that people will be more receptive this time around.

Monday, 9 May 2016

Quantum Break




Quantum Break is an action-adventure science fiction third-person shooter video game developed by Remedy Entertainment and published by Microsoft Studios, The game was released worldwide for Microsoft Windows and Xbox One on 5 April 2016. Directed by Sam Lake and Mikael Kasurinen, the game features Jack Joyce, the main protagonist, trying to stop Paul Serene, a close friend and Monarch Solutions CEO, from enforcing the End of Time after a failed time-machine experiment, which gives Jack time manipulation powers.

Quantum Break is mostly a third-person shooter, but includes elements of a platform game in less action-oriented segments, and "junction points" that interact with the game's outcome, much like a game book, with episodes of an integrated live-action television show, featuring the actual actors of the characters, interacting with the player's choices, displaying the outcome of the choices made.

Upon release, the Xbox One version received positive reviews; critics praised the game's dramatic yet thrilling story and campaign, visuals, action sequences, characterization, and time manipulation features, but criticized the functionality of the time powers. The PC version received mixed reviews for its technical deficiencies.

Friday, 6 May 2016

Bulletstorm



Bulletstorm is a 2011 first-person shooter video game made by Polish developer People Can Fly and the American company Epic Games, and is published by Electronic Arts for the PlayStation 3, Xbox 360 and Microsoft Windows. The game was released on February 22, 2011 in North America and on February 25, 2011 in Europe.

The game is distinguished by its sense of style and crass humor, rewarding players with points for performing increasingly ludicrous and creative kills. Bulletstorm does not have any competitive multiplayer modes, preferring instead to include cooperative online play as well as score attack modes.

Upon release, the game received positive reviews from critics who praised the game's graphics and action, but garnered controversy. Bulletstorm was a commercial failure for both Epic Games and Electronic Arts.

Set in a futuristic utopia, an elite peacekeeping force thwarts the rumblings of civil war. But deception within the ranks has caused two members of the most feared unit to strike out on their own. Now stranded on an abandoned paradise, Grayson Hunt and Ishi Sato find themselves surrounded by hordes of mutants and flesh eating gangs. They survive on two objectives: get off the planet alive and extract revenge on the man who sent them there.

As Grayson Hunt, players wield an arsenal of over-the-top combat moves and outrageously large guns that feed into Bulletstorm's distinct 'skillshot' system producing unprecedented levels of frantic gameplay and yell-inducing satisfaction.

Friday, 29 April 2016

Assassin's Creed Rogue





Assassin's Creed Rogue is a 2014 action-adventure video game developed by Ubisoft Sofia and published by Ubisoft. It is the seventh major installment in the Assassin's Creed series, and acts as a sequel to 2013's Assassin's Creed IV: Black Flag and a prequel to 2012's Assassin's Creed III with its final mission being the prologue to 2014's Assassin's Creed Unity. It is the last of the Assassin's Creed games to be released on the PlayStation 3 and Xbox 360, Ubisoft announcing that the company will no longer release games for them, except for its casual rhythm series Just Dance. The game was first released on the PlayStation 3 and Xbox 360 in November and December 2014, and released on Microsoft Windows on March 10, 2015.

The plot is set in a fictional history of real world events and follows the centuries-old struggle between the Assassins, who fight for peace with free will, and the Templars, who desire peace through control. The story is set in the mid-18th century during the Seven Years' War, and follows Shay Patrick Cormac, an Assassin-turned-Templar. Gameplay in Rogue is very similar to that of Black Flagwith a mixture of ship-based naval exploration and third-person land-based exploration with some new features.

Upon release, Rogue received mixed-to-positive critical reaction; most critics praised the game's twist as playing a Templar, story, protagonist, additions to the franchise's lore and naval warfare game play, whereas others criticized it for lack of new ideas or game play features and similarity to Black Flag.

Wednesday, 27 April 2016

Mortal Kombat X





Mortal Kombat X is a fighting video game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It is the tenth main installment in the Mortal Kombat video game series and was released on April 14, 2015 forMicrosoft Windows, PlayStation 4, and Xbox One. NetherRealm studio's mobile team developed a version for iOS and Android devices. A version for Xbox 360 and PlayStation 3 was in development but was eventually cancelled because NetherRealm couldn't get the last-gen versions to the quality expected of a Mortal Kombat game.

Like previous Mortal Kombat games, Mortal Kombat X's gameplay consists of two players, or one player and the CPU, fighting against each other with their selected character, using a large, varied array of character specific attacks. The game contains several modes, such as a story mode, which takes place twenty years after the previous Mortal Kombat game, several 'Tower' modes, which feature dynamically changing challenges, numerous online modes, and the 'Krypt', a mode played in a first-person perspective where players explore the areas unlocking a variety of in-game items.

The console versions of Mortal Kombat X received mostly positive reviews from critics upon release. Most praise was directed at the game's controls, overall gameplay, graphics, story, and characters, with some reviewers calling it the best game in the Mortal Kombatseries. However, the PC version of the game was met with mixed reception, with reviewers blaming numerous technical issues (including frequent crashes and slow netcode) for severely hindering the experience. Some critics also particularly disliked the tutorials, microtransactions, and downloadable content. Selling more than 5 million copies, the game was the fastest-selling game in the franchise and the ninth best-selling game in 2015.

An upgraded version of Mortal Kombat X, entitled Mortal Kombat XL was released on March 1, 2016 for PlayStation 4 and Xbox One. The upgrade to the fighting game includes all downloadable content characters from the two released Kombat Packs, almost all current bonus alternate costumes and improved netcode which features a rollback system.

Saturday, 16 April 2016

5 Hardest Bosses in Dark Souls 3




Dark Souls III is packed with an assortment of difficult bosses to defeat. But of these bosses, there are five that stood out to us personally as the hardest. Below we've compiled footage of the boss fights that we had the most difficult time beating.

5. Abyss Watchers

The Abyss Watchers can be tough when you don't understand the battle's flow. During the beginning, you only have to deal with one, but as the fight progresses, two more will spawn in. This is confusing at first since while one tries to attack you, the other focuses its attention on the other Abyss Watchers. You have an ally in this rogue Abyss Watcher, but don't be deceived, its attacks can still hurt you. We learned that the hard way.

4. Pontiff Sulyvahn

Pontiff Sulyvahn is a difficult boss that forces you to implement tricky roll maneuvers to dodge his wide sweeping attacks. And once you think you've wrapped your head around his attack patterns, his second phase has him summoning a clone of himself, doubling the number of attacks you need to worry about.

3. Lothric, Younger Prince

Lothric and Lorian are a tough duo to defeat, mostly because of how Lorian uses teleportation attacks, which can be difficult to dodge. What's worse is when the brothers start attacking you together in the battle's second phase, forcing you to worry about not only melee attacks but magical spells as well. Also, if you kill Lorian before Lothric, he'll revive his brother with half HP.

2. Soul of Cinder

Soul of Cinder isn't the most difficult boss, however, he has a larger variety of attacks than any other boss in the game, sporting an arsenal of powerful weapons that each have their own unique attack patterns. He also has two life bars worth of health; let that sink in for moment.

1. Nameless King

Nameless King is incredibly difficult because of his speed and attack variety. The dragon he rides isn't hard to take down, but once he gets off of it, you're in for a challenge. His attack animations are deceiving in terms of timing, so you often tend to dodge too early or too late. In addition, a couple of his attacks surge electricity on to the floor, causing even more damage. There's a reason why the bonfire near the Nameless King is so close by; this guy is a handful.

Homefront: The Revolution Preorder Bonuses



Homefront: The Revolution releases next month, which means you can preorder the game now to receive some bonus weapons, vehicles, and items. We've collected all of the preorder bonuses and posted the details here to help you get an idea of whether it's worth paying early for the extra stuff.

All preorders of the upcoming Homefront game come with the Revolutionary Spirit Pack, which includes the "Red Skull" motorbike skin and a gold pistol skin. It also secures early unlocks of the marksman rifle, a sniper scope, and remote explosives for your co-op character. Digital buyers also get access to the Liberty Pack, which gives your co-op character the Liberty Body Armor and KPA Shock Trooper Helmet.

The regular edition of the game costs $59.99, but you can add an extra $100 to get the Goliath Edition, which comes with a bunch of physical stuff in addition to the preorder DLC. The Goliath Edition comes with a remote-controlled Goliath Drone, an exclusive steel book, a 32-page art book, and the Expansion Pass--more details on what will be available through the pass will be announced later.

You can check out all the stuff you get from each retailer below:

GameStop preorders get you a copy of Homefront: The Revolution and...
Guerilla Care Package
Five Resistance Crates that contain random weapon blueprints, attachments, equipment, and more.
Combat Stimulants
Enhances your "guerilla skills" with stat boosts
The Revolutionary Spirit Pack
The "Red Skull" motorcycle skin
Golden skin for your "trusty pistol"
Early co-op unlocks: Marksman rifle, sniper scope, remote explosives

Preordering at Best Buy will get you a copy of the game and...
Exclusive steel book
The Revolutionary Spirit Pack
The "Red Skull" motorcycle skin
Gold pistol skin
Early co-op unlocks: Marksman rifle, sniper scope, remote explosives

Amazon preorders come with bonuses like...
The Wing Skull Pack
The "Wing Skull" motorcycle skin
Silver pistol skin
The Revolutionary Spirit Pack
The "Red Skull" motorcycle skin
Golden skin for your "trusty pistol"
Early co-op unlocks: Marksman rifle, sniper scope, remote explosives

If you're in the UK, you can preorder at GAME and receive...
Guerilla Care Package
Five Resistance Crates that contain random weapon blueprints, attachments, equipment, and more.
Combat Stimulants
Enhances your "guerilla skills" with stat boosts
The Revolutionary Spirit Pack
The "Red Skull" motorcycle skin
Golden skin for your "trusty pistol"
Early co-op unlocks: Marksman rifle, sniper scope, remote explosives