It's absolutely awesome that CAVE's library of shmups is being ported to Switch and genre fans can now enjoy DoDonPachi Resurrection.
Before discussing more about its gameplay, I must say that DoDonPachi Resurrection is one great-looking and sounding shmup. I love it when shoot 'em ups feature such detailed visuals that you want to just reach into the screen and pick up the ships and such to get a closer look of them. The Raiden franchise is great at this yet DoDonPachi Resurrection is similar in its approach with superbly animated bosses, detailed stages, and distinctly-coloured projectiles. Oh, the music is excellent as well with plenty of upbeat and memorable tunes and I swear; one boss even goes to the music which made my jaw drop. I wish more shmups had this level of finesse. 😊
When it comes to modes, DoDonPachi Resurrection features 8 iterations that vary in difficulty and complexity. The most notable iteration is the original Black Label version where you can combine both shot types by holding 2 buttons down and while doing so, a gauge will increase that will eventually make the gameplay enter a super-difficult mode. Black Label also has an arrange mode that has you pilot the helicopter from Ketsui; another CAVE shmup. This is probably the most action-packed mode as you get a ton of firepower via option satellites and you can lock-on to enemies, too. There's also an iteration that lets you always fight the secret mid-bosses, a couple of novice modes, a sort of customizable VR training mode, and a basic arrange mode that resembles the previous DonPachi game.
With all of these modes in mind, you can further change up the gameplay to suit your play style by choosing from a few distinct ships and styles. For example, you can have a more focused or wider shot as well as choose to use bombs or sacrifice them for a potentially more powerful shot. Some options are trickier than others so as you adapt to the gameplay, it's rewarding to experiment with a higher degree of challenge. With all of that being said, there are no substantial power-ups which makes progress feel less satisfying as your capabilities remain flat from start to finish. It's still a ton of fun, though, and changing up the modes and options adds variety.
0 comments:
Post a Comment